I’d like to describe my own approach to the FC7 theming, and in doing so, illustrate the design process I described in my earlier posts. I’ve already discussed my design goals and requirements, so I’ll move straight to concept generation.
Theme Concept Generation and Evaluation
In the first iteration, Theme ideas were generated, resulting in 7 concepts. Ideally, I wanted to narrow these down to 1 or 2 selected concepts which will serve as the basis for creating visual mock-ups.
As I discussed earlier, I settled on John Baer’s Flying High Theme which I chose for its sense of adventure, and the way it implied taking off and meeting new challenges, as well as for its visual potential. With these ideas in mind, I’m beginning the first round of visual concept generation to explore the chosen theme.
Visual Concept Generation and Evaluation
To explore my thoughts on concept implementation:
1. Shape of the object.
Having only seen a hot air balloon once or twice in my life, I’d like to first start off by looking at the overall shape of the hot-air balloon itself. What pieces and characteristics make up a hot air balloon? By understanding the object, I hope to better utilize its natural attributes in generating ideas as well as furthering the goals I had set previously.
Howstuffworks: How Hot Air Balloons Work, provides a great introduction to hot air balloons. In addition to a video of “How Hot Air Balloons Work,” information of the hot air balloon’s structure, photos depicting the various phases of inflation, and the balloon’s various components were very useful. Surprisingly, in my initial search, I also learned that hot air balloons come in a vast array of shapes…


A Fedora shaped balloon?…probably not.

I’d like to explore the shapes of the hot air balloon at various stages and the benefits of each one. Above are a few sketches of the general shape a hot air balloon takes on while being inflated. The overall form includes not only the distorted balloon, but also the angle at which the basket and balloon tilt or lay in relation to the ground. When being inflated the balloon provides an indication of motion and progress. It has brighter translucent colors that convey the lightness and quality of the material.


As depicted above, one interesting comination I found during my search is the combination of silhouette against the light fabric of an inflating balloon. I’d like to explore this possibility for a moment. The simplicity of the shapes and vibrancy of the colors would make for elegant graphics and a very usable wallpaper. The silhouette adds a “human factor” which till now has only existed in Ubuntu graphics. But should a person(s) be included? If so, should the person be male, female or a combination, and what should they be doing? Does the presence of the person(s) contribute anything to the design? Other than an interesting silhouette, or two, there’s not much added by the figure that justifies only utilizing the fabric of the balloon and not the whole of the balloon as well as its flight attribute. This combination could also resemble a possible Apple ad campaign. With these pros and cons, I’ll not further pursue this approach.

A fully inflated balloon can be examined from various angles, and at various times of the day. Changing the angle changes the shape of the object and changing the time of the day changes the colors. Which combination best supports the three goals I have for FC7? Clearly, various ideas can be explored through mockups.
2. Positioning of the subject

From my previous experience, it is best to place any sort of detail or subject on the right side of the screen as most users keep icons on the left side which is their default position. I’ve also noticed that others, as well as myself, tend to populate the right side with icons, leaving the center blank. This might need to be considered as well. For now, I’ll start with placing my subject on the right (as I’ve done in previous releases).
In addition, if the balloons were off in the distance, would their smaller size create confusion with the icons? Perhaps this issue could be solved through blurring or less vibrant colors? Again, these issues are explored in the mock-ups.
3. Point of View (POV)
Placing the subject on the right is all well and good, but what point of view should the scene take. Building on the exploration of the overall shape of the hot air balloon, described earlier, I now look at it’s relation to the environment. The nature of the subject requires it to exist in a large open area, including land from which to take off and sky in which to float. There could also be water over which it is floating, but I don’t think I’ll explore this possibility as the color of water may confuse that of the sky. In addition, land will offer a better way of incorporating more “natural colors” than water, and this is one of the goals I had set earlier for this task.

Working with land and sky, the scene can be viewed from two obvious positions. 1) Looking from a point in the air, somewhat at eye level, possibly as an observer from another balloon. 2) Looking as an observer located on the ground, at an upward angle. Point 1, comprised mostly of sky, clouds, and possible peeks of the ground, provides a more serene feeling of floating in the vastness of the open sky. It could also imply participation in the journey. Point 2, composed of more visible land mass, provides a more dynamic POV in terms of composition as well as a sense of process and taking flight. A view from the ground could also allow for the inclusion of a balloon in the process of being inflated. Looking up from below could imply a sense of awe, although it might also be intimidating. Both ideas should be explored further for visual value.
4. Color
This theme will involve some combination of landscape and skyscape, each with its appropriate colors. Changing the time of day will drastically alter the colors of the landscape as well as the relative color of the hot air balloon. This is an opportunity to incorporate more natural colors as previously stated in my goals.
I’d like to take a step back at this point and address what I understand to be natural colors and why I feel it is important enough to incorporate as a goal. Natural colors, descriptively termed, are simply colors found in nature…primarily that of the earth, sea, and sky. When most people think of natural colors, they think of beige, brown, tan, and other muted variants of saturated colors. But natural colors actually encompass a wide array of bright and lively colors as well. Note the vibrant colors of a sunrise/sunset, the red of a ripe tomato, and even the green of a well watered lawn.
But which colors should be used in this theme? Black, white, and blue, colors used in the FC6 graphics, are found in nature in various shades, but I feel that part of Fedora’s goals is to appeal to new users. To this end, it would be better to introduce a slight touch of warmer colors. These kinds of natural colors will bring a gentler, warmer, more welcoming feel to the more sterile blue and white. However, I don’t want to move too far in this direction, but merely use color to add a friendly feel, much as FC5 used playful shapes to the same end. I’d like to add some warmth while still keeping a primarily blue background, thus maintaining the color we’ve come to accociate with Fedora. By adding small touches, I hope to appeal to new users without shocking current users with a drastic change.
Since the sky will account for a large portion (potentially 2/3) of the image, I’d like to now look at the different colors that may be used to form the backdrop for the hot air balloons. This is how I view the color breakdown of the various times of the day.

“Night” would clearly continue the darker look and feel of FC6 but leaves little opportunity for more natural colors. However, the colors of the balloon, and the rendering of the flames could provide the color I’m looking for, so it’s worth exploring. On the other end of the spectrum, “noon” would provide plenty of opportunity for vibrant natural colors, but little room for the darker colors. It seems that choosing the middle ground of dawn or dusk will allow for more blue while introducing warmer colors to the piece.

I mentioned earlier the vibrant, light colors of an inflating hot air balloon. In comparison, an inflated balloon in flight, has a less transparent look and more solid colors. As shown in the photos above, an inflated balloon against a strong light source would yield a very dark, almost black, shape. In a night setting, the balloon takes on a different kind of brightness.
With these considerations in mind I am ready to move from paper sketches to digital mockups. I have three potential times of the day (night, dusk, and dawn), some rough positioning, and my other considerations as described above. In my experience, Wallpaper (and by association GDM login), anaconda_header, and firstboot-left, in that order, are the best places to start when exploring the feasibility of a design. However, given the nature of the theme, and the path of my design idea, the limited palette of the syslinux-splash and GRUB might prove to be a challenge. I will need to keep in mind a design that can be simplified to carry a consistent look with limited colors.